

It also forces the aircraft to stay in the AA bubble of enemy ships for a longer period of time when ingressing and egressing from a target.

This greatly hinders its ability to re-attack the same ship with another squadron of aircraft, and sending aircraft to attack an enemy ship on the opposite side of the map takes a painful amount of time. Simultaneously, they are the slowest of any of the tier X carrier planes, making them slow to respond to events on the map. All of her player-controlled aircraft have incredibly large health pools which allow them to absorb an incredible amount of damage. What sets her apart from the Midway (and frankly all other carriers) are her planes. The FDR is a Midway-class aircraft carrier, sharing a similar hull while having weaker AA and secondaries characteristics as her tech-tree counterpart. Doing well while playing the FDR is a combination of having circumstances in your favor and the skill to capitalize. On the other hand, the planes are very slow, and a Stalingrad with Defensive AA Fire activated will destroy the entire squadron with a single flak barrage, leading to very frustrating moments when playing this ship. Combined with the large health pool of its planes (which is actually larger than many of the ships it will face), it is very easy for players to feel this ship is overpowered when being dropped on. On the one hand, it hits very hard under ideal circumstances. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
